Wednesday, February 6, 2019

Play Report: Holmes Basic Intro to Gaming for Post-Millenials





(Depicted: Severed goblin ears or maybe dried mangoes)
Two weeks ago, my friend A. sent me an email saying his kid wanted to learn how to play D&D, and asking if she had to buy expensive 5e books and equipment.  I pointed A. toward free basic 5e pdfs, but asked if his daughter would be OK with the older editions of D&D.  He replied that his daughter and her friend would be fine with something Old School, and asked me if I would do the honor of DMing a game for his nuclear family and his daughter's friend from school. 

So, on Saturday, the weather warmed up a bit and I drove out to A.'s house.

My wife was kind enough to take care of our own kid solo at our house for the majority of game day.

A., his wife, his nearly-teen daughter and her same-aged friend met me at their door and helped me unpack my dog-eared B2 Keep on the Borderlands and worn but well-appreciated blue Holmes Basic rulebook onto the kitchen table.  Character sheets and cheat sheet rule references from Zenopus Archives were to prove handy.

The daughter's friend had seen D&D played on Stranger Things and was a big fan of Legolas from the Lord of the Rings movies.  Both kids were able to relate to the idea of D&D races, classes and levels.

For the sake of jumping right into the adventure, I usually like to provide pre-generated characters for which players can optionally change the fluff/backstory/nomenclature, but I thought the kids would like to have the experience of rolling 3d6 in order and deciding what their potentially very flawed and interesting 1st level character would be good at.  The daughter's friend named her character a Tolkien Elvish name (no, not Legolas) but found his stats would be better for a human or dwarf.  So he became a dwarf.

The other players rolled up a human magic-user, a human thief, and another dwarf.  They gave them wacky names.  Nobody was interested in playing a cleric.  I thought: You'll be sorry when you get to the Temple in the Caves of Chaos!

The kids really got into drawing their characters and choosing age, height, weight, etc.

The green dried mango picture above alludes to the fact that I can't resist DMing anybody's adventure without customizing it. The PCs visited the Tavern soon after entering the Keep and extracted a hefty pile of rumors.

My addition to the rumor chart: You can "harvest" ears and hearts from goblins - the Keep military will pay a good bounty on each of them - and it's said that if you can stand the disgusting taste, they are extremely nutritious.  The PCs also heard this when they chatted with the Guildsman at the Guildhall, and learned that he would also pay for these items.

The Party also heard and noted the infamous "'Bree Yark!' is goblin language for 'We surrender!'"

Two mornings later, the PCs, once they had found the U-shaped ravine, headed into the goblin caves on the southwest lower level.  They were surprised when the goblins didn't give up after yelling "Bree Yark!" and reinforcements showed up instead. The goblins, snarling and whining, inflicted some damage on the intruders.

 My buddy, the family man's family man in real life, had his character wear the stink-eyed vulture from Gary Gygax's read-aloud around his neck as a grisly trophy (he had shot it.)  A. was also brutal in the goblin caves, drenching the humanoids with the oil he had brought and setting them alight. The PCs quickly harvested charred goblin ears and hearts when the combat was over.  They ran deeper into the caves as noises echoed from elsewhere in the complex of the remaining goblins mustering and bringing the roaring bribed ogre with them.

Injured party members who ate the goblin ears and hearts restored 1-3 of their hp.  Generous? Yes, but these were 6th Graders playing their 1st ever RPG. Gruesome?  Yes, but the parents were OK and the kids didn't think too much into it.  Besides, goblins, hobgoblins, etc. are big on eating humans. This is indicated by, among other things, the "Come in!  We'd like to have you for dinner" sign.

The party's thief rolled a lucky 12% and picked a locked door at the otherwise-dead-ended top of a staircase.  The party burst into the hobgoblins' common room.  Oil and torches were thrown.  Conflagrations ensued.  The party ran out the opposite door, spiked it shut, and the magic-user fired off his single spell of the adventure: hold portal.  As quickly and quietly as they could, the PCs searched for a way out.  They finally saw daylight oozing in under the oaken entrance door of the hobgoblin lair.

Agitated hobgoblin survivors of the Common Room Massacre broke through the spiked-shut door as the Hold Portal spell quickly faded.  They ran howling up the corridors and stairs, rousing the entire tribe to pursuit. Guards near the entryway hacked at the party, who took heavy damage.  The magic-user was reduced to zero hit points.  The party retreated under the afternoon daylight toward the forest, then the road, then the Keep.   

Goblin ears held aloft to the soldiers manning the Keep gatehouse earned the battered party congratulations and an invitation to dine, a few nights after they recovered, with the Castellan in the Inner Bailey.  The Castellan was pleased with the intelligence the party gave about the location of the Caves and about some of their inhabitants.  The party gave him several goblin ears and hearts as a gift, which also impressed him (thanks to the thief's canny suggestion, they seemed to offer the Castellan all of the goblin pieces, but actually retained several pieces to sell elsewhere or eat themselves later).

At this point, the kids were getting jokey and restless, so I adjourned things.  We all talked and ate snacks a bit, the daughter's friend's dad showed up to get her, and I left not long after.

Some observations:

  • It was always fun to read Gygax's module, but to run this verbose, text-heavy material at the table I would have appreciated more Bryce Lynchian bullet point design.
  • The read-aloud background, etc., is a wee bit long.  That "after 3 sentences, players stop listening" advice really holds true with kids.
  • It takes a lot of energy to DM with a mixed group of kids and adults with somebody else's material (in somebody else's house.)  It would have been easier using my own material which I know inside and out.
  • Maybe immersion of kids in a generic medieval fantasy world was easier in the cultural moment of the mid 70s to early 80s.   The generic medieval Keep didn't seem as fascinating to the youth of today as it had been to me and my peers.  Maybe they would have preferred something like Middle Earth Role Playing which could have the full force of known Tolkien characters, situations, and locations behind it. Seeing the Peter Jackson LOTR and Hobbit movies on the screen looms large in their cultural milieu.
  • It was slightly interesting but not very surprising that nobody cared about the implications of using violent force in a hobgoblin common room filled with families and youngsters, nor about the implications of cutting out goblins' ears and hearts and eating them.  Everybody was secure with fiction. 
  • The kids (and the adults, to a lesser extent) really hated having to make their own maps.
  • I have never used miniatures because I'm cheap and I like to avoid hassle, but maybe the kids would have liked them (and scenery) to visualize combat better.

Friday, February 1, 2019

Running a Holmes Basic game for my friends' kids this Saturday

It has been insanely cold, even by Minnesota standards, this week.  The US Postal Service, which never stops service for anything, stopped service during the worst of it.  As noted in Laurie Anderson-quoted lyrics: "Neither snow nor rain/nor gloom of night/shall stay these couriers/from their appointed rounds"  Except this last week.

I took my kid out on the deck and threw boiling water into the air.

Swiped from DailyMail.co.uk
Now, the Thaw approaches! 

This Saturday my buddy, who played my adventure STATUES when I ran it at my house, has in turn invited me to his house to initiate his family into RPGs. His kid is 12 and asked to learn.  I am going to run B2 Keep on the Borderlands with Holmes Basic rules.

Tuesday, January 15, 2019

STATUES adventure reviewed on Fear of a Black Dragon podcast



Fear of a Black Dragon, at The Gauntlet, devoted a 55-minute podcast to reviewing my STATUES adventure!  

Maybe I'll return to this with more detail in a future post, but it's gratifying how deeply they sunk their teeth into analyzing something into which I poured my heart's blood. 

Fear of a Black Dragon won a 2018 Silver Ennie award.  The podcast consists of Jason Cordova, who sounds like a fellow American, and Tom McCready, who sounds like an entertaining and erudite Britisher.  It's a very polished production.  There is fun interplay between the hosts, without the podcast becoming aimless or off-topic.

They cross media and genre lines, they get intertextual: There are comparisons and references in the podcast to Altman's classic 1975 film, Nashville, to Fafhrd and the Grey Mouser's doings in Lankhmar, and 1979 cult film The Warriors.

Wandering through a city, meeting a vast range of people...

Each Fear of a Black Dragon podcast is cut into sections titled "The Basic Crawl", "The Expert Delve" - in which they dig deeper into a topic related to what they are reviewing, and "Companion Adventures"- in which they mention other artworks, TV, movies, games, which pair like wines with the roast beast they have just carved in front of you.  In the Expert Delve for STATUES, Tom McCready coins the term "Urban Picaresque" for the genre of this adventure.  Interesting analysis!

In summary, podcasts well worth listening to:  Fear of a Black Dragon


Tuesday, December 18, 2018

For Your Consideration...

Sorry it has been so crazy long since I have written anything.  I have been THINKING plenty of things, sometimes when I am lying in bed, the radiator cold and malfunctioning, the portable heater whirring in the darkness, my wife's soft, comforting snoring a few inches behind my back, my right nostril plugged up, my mouth open for wheezing, my parched lips begging for Chapstick.

I have been doing a major overhaul and expansion of The Lost Lush: Extracting a Carousing Fool Before He Obliterates Peace, Prosperity, and Basic Human Dignity.  I will send people who already bought the old version on DriveThruRPG/RPG Now a free upgraded copy.  I will eliminate the old version to replace it with THE LOST LUSH: RELOADED.

When I finish, if anybody wants to give even a cursory look-through and critique, please feel free to email me for a free copy (and "Consultant" credit on the final version, if you want it).

Some things I worry about lying in bed with one nostril plugged:

1. Is this adventure fun to play?

2. Is this adventure fun to run for the DM?

3. Are the mechanics too kludgy and awkward at the table?

4. Is the tone OK?  I've got humor, buried literary allusions, historical references, folklore, and horror mixed together.
 
5. The actual history I am referring to is tragic (but A LOT of countries have very sad histories as well).  The actual people (Czechs) who deal with the consequences of this history often do so with black humor and sardonic wit.   Did I handle this history and these sardonic jokes appropriately in my stuff?

6. Is the German vs. Czech ("Schwab" vs. "Krajan") theme handled fairly enough so that a German could have fun playing and not think: "Well, verdammt! THAT sure was racist against my folk..." I'm trying to get the over-the-top satiric tone of Theater Jara Cimrman in Prague, which doesn't rankle or inspire violence against actual Germans.

7. Alcoholism - The main premise of the adventure is the PCs being hired to quietly find a loose drunk before he breaks the fragile peace prevailing over a conquered population.  I don't want to be a facile edgelord who creates material that is stupid, tasteless, and mean.  People say that one 1970s Dudley Moore movie - Arthur- in which he played a rich drunk, isn't funny anymore and is painful to people who have close experience with alcoholics.  I hope I handled this right in my adventure.  My wife, who grew up with people she loved suffering from alcoholism, read my adventure and said it was fine.  Maybe just the title of the adventure is warning enough for people.

I also really need some playtesters who don't know me well and can give a more objective idea of how The Lost Lush runs as written.

For here, for now, I want to post some ideas for the cover.  Please feel free to comment, give thumbs down or thumbs up, or give any advice.

The aesthetic I'm trying to go for is something different, something classy, but also maybe slightly humorous.  I don't want to ape the old TSR module livery.  I don't want to have anime or manga or other modern cartoon styles.  I'm looking for a slightly bawdy, humorous late medieval woodcut feeling.  Or, barring that, a 1960s Czech look like Adolf Born. I bet Arlin Ortiz could do something amazing that would fit well.

Which one is the best cover?  Please click to embiggen the lot.

Contestant #1

#2

#3 - Kind of a subtle Robin Hood feeling somehow

#4 Fossil fish background

#5 Woven mat background

#6 Granite

#7 Plain Jane Grey
#8 Cardinal Red? Candy Apple Red? Cherry Red?
                                                         Thank you for reading. I hope you sleep better than I do.